WENTUS

Features

Limey's Juice & Smoothie in-game flows — crafting, stock, jukebox, chairs.

Crafting Stations

Each station is an ox_target zone. Look at the station → menu → select a product → recipe check → progress + animation + sound → product to inventory.

StationCategory
Fruit BlenderFruitBlender (7 juices — orange, grape, lemon, apple, peach, melon, blueberry)
Cocktail ShakerCocktailShaker (4 cocktails — tropical, melon, blueberry, strawberry)
Guard: if the inventory is full, the ingredients are refunded.

Customer Sale

Order from the customer stand. If an employee is on duty, sold from the stand stock; otherwise sold at the config price. Revenue is split between the business + employees according to TipTax.

Stock Purchase

Fruit Shop

9 fruits (orange, grape, lemon, apple, peach, melon, pineapple, blueberry, strawberry). Cash / bank / company account payment.

Freezer Shop

Ice cubes + milk. Same payment options.

Consumption

When crafted juices/cocktails are used, an animation plays with hunger/thirst effects. Two animation types:

  • DrinkJuice — plastic cup prop, can move + run while drinking
  • DrinkCocktail — cocktail glass prop, can move but not run
Prop attachment: the cup/glass is attached to the player's right hand bone during the animation and removed on finish.

Jukebox

Interact

Walk to the jukebox (prop model prop_50s_jukebox). ox_target zone opens the music menu.

Controls

Play/Pause · Volume (slider) · Stop — server-side broadcast via xsound.

Requires xsound resource. Without it, the jukebox menu won't appear.

Sitting

6 chairs at the bar. Walk to a chair → sit animation → stand up with X key.

Other

FeatureInteraction
PropsCash register + food processor spawned at config coords
BlipMap blip at bar location (sprite 77, green)
CleanupOn resource stop: zones removed, blip deleted, props deleted