Features
Crafting Stations
Each station is an ox_target zone. Look at the station → menu → select a product → recipe check → progress + animation + sound → product to inventory.
| Station | Category |
|---|---|
| Fruit Blender | FruitBlender (11 juices — orange, grape, lemon, apple, peach, melon, blueberry, dragon, green, kiwi, pineapple) |
| Cocktail Shaker | CocktailShaker (4 cocktails — tropical, melon, blueberry, strawberry) |
| Bakery | Bakery (2 pies — lemon, strawberry) |
| Coffee | Coffee (1 americano) |
| Smoothies | Smoothies (4 smoothies — banana, tropical, strawberry, kiwi) |
Customer Sale
Order from the customer stand. If an employee is on duty, sold from the stand stock; otherwise sold at the config price. Revenue is split between the business + employees according to TipTax.
Stock Purchase
Fruit Shop
14 items (orange, grape, lemon, apple, peach, melon, pineapple, blueberry, strawberry, dragon fruit, banana, kiwi, mango, coffee bean). Cash / bank / company account payment.
Freezer Shop
Ice cubes, milk, yoghurt, dough. Same payment options.
Consumption
When crafted items are used, an animation plays with hunger/thirst effects. Three animation types:
- DrinkJuice — plastic cup prop, can move + run while drinking
- DrinkCocktail — cocktail glass prop, can move but not run
- DrinkCoffee — coffee cup prop, can move + run while drinking
Jukebox
Interact
Walk to the jukebox (prop model prop_50s_jukebox). ox_target zone opens the music menu.
Controls
Play/Pause · Volume (slider) · Stop — server-side broadcast via xsound.
xsound resource. Without it, the jukebox menu won't appear.Sitting
19 chairs at the bar (regular + bar stools). Walk to a chair → sit animation → stand up with X key.
Other
| Feature | Interaction |
|---|---|
| Props | Cash register + food processor spawned at config coords |
| Blip | Map blip at bar location (sprite 77, green) |
| Cleanup | On resource stop: zones removed, blip deleted, props deleted |