WENTUS

Features

Pond Cafe in-game flows — crafting, sales, waiter, rental, tips, billing.

Crafting Stations

Each station is an ox_target zone. The employee looks at the station → the menu opens → selects a product → recipe check (checkCraftable) → progress + animation → product to inventory.

Guard: if ingredients are insufficient, a warning with the missing item name. If the inventory is full, the ingredients are refunded.

Stations: Coffee · Special Coffee · Bakery · Dough · Oven · Juice.

Customer Sale

Approach the stand

The customer uses the Order option at the service counter.

On-duty status

  • An employee is on duty → products are sold from the stand stock (employees must restock the stand).
  • None → products are sold directly at the config price.

Payment

Cash/bank selection. Revenue is distributed to the business + on-duty employees according to the TipTax setting.

Waiter Service

At the table Order → the customer selects from the menu → the waiter NPC goes to the counter, prepares it, and brings it to the table (with animation). One order at a time (WaiterStatus lock).

Vehicle Rental

At the rental NPC, select a vehicle + duration/price → payment → the jet ski spawns. When the time runs out or you leave the area, the vehicle is deleted; early return via the return point zone.

Stock + Freezer

InteractionFunction
Raw material standBuy raw materials from the ox_lib menu
FreezerOpen the cold storage stash
Service counterOpen the stand stash (employee) / customer menu

Jukebox

At the jukebox: play/pause/resume/volume/stop. Play: URL + loop selection, soundBoxPrice fee to the business. Positional sound with xsound.

Tip + Billing

Tip Box

The customer selects an employee, amount + payment type → bank to the employee. If TipTax is on, tax goes to the business.

Billing

The employee selects an online player, amount + type → charged from the player, to the business account.

Consumables

When the crafted food/drinks are used, they apply an animation + hunger/thirst effect.